﻿<UserControl
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             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:ed="http://schemas.microsoft.com/expression/2010/drawing" x:Class="Liberty.Controls.Settings.appSettings" 
             mc:Ignorable="d" 
             Width="615" Height="320">
    <Grid Margin="-18,-30,0,0" VerticalAlignment="Top">
        <Grid.RowDefinitions>
            <RowDefinition/>
        </Grid.RowDefinitions>
        <Rectangle Fill="#FFBFBFC0" HorizontalAlignment="Left" Margin="163,35,0,35" Stroke="#FFBFBFC0" Width="1"/>

        <Label x:Name="btnUpdateSettings" MouseDown="btnUpdateSettings_MouseDown" Content="UPDATE SETTINGS" FontWeight="Bold" FontSize="8" Margin="46,74,460,0" Height="23" VerticalAlignment="Top" Style="{DynamicResource SmallButtonLabel}" d:LayoutOverrides="VerticalAlignment" />
        <Label x:Name="btnLaunchSettings" MouseDown="btnLaunchSettings_MouseDown" Content="LAUNCH SETTINGS" FontWeight="Bold" FontSize="8" Margin="46,56,460,0" Height="23" VerticalAlignment="Top" Style="{DynamicResource SmallButtonLabel}" d:LayoutOverrides="VerticalAlignment" />
        <Label x:Name="btnTaglistSettings" MouseDown="btnTaglistSettings_MouseDown" Content="TAGLIST SETTINGS" FontWeight="Bold" FontSize="8" Margin="46,92,460,0" Height="23" VerticalAlignment="Top" Style="{DynamicResource SmallButtonLabel}" d:LayoutOverrides="VerticalMargin" />
        <Label x:Name="btnAppAbout" MouseDown="btnAppAbout_MouseDown" Content="ABOUT THIS BUILD" FontWeight="Bold" FontSize="8" Margin="46,110,460,0" Height="23" VerticalAlignment="Top" Style="{DynamicResource SmallButtonLabel}" />


        <StackPanel x:Name="updateSettings" Margin="183,40,-18,40" d:IsHidden="True">
			<Label x:Name="UPSheader" Content="Change the updater's settings" FontSize="18" Foreground="{DynamicResource AccentTextDark}" FontWeight="SemiBold" Height="34"/>
            <Label x:Name="UPSsubheader" Content="Configure how and when Liberty should check for updates." Foreground="{DynamicResource AccentTextDark}" FontSize="11" FontWeight="SemiBold" Margin="0,-10,0,0" Height="25"/>
			
			<Label x:Name="UPSprt1Header" Content="Basic updater settings;" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,10,0,0" Height="25"/>
			<CheckBox x:Name="UPScheckOLHeader" Content="Check for updates on application launch" Margin="10,2,0,0" Height="16" />
			<CheckBox x:Name="UPSshowChangeLog" Content="Show the changelog when a new update is found" Margin="10,5,0,0" />
		</StackPanel>
		
		<StackPanel x:Name="launchSettings" Margin="183,40,-18,40" d:IsHidden="True">
			<Label x:Name="LNSheader" Content="Change Liberty's launch settings" FontSize="18" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Height="34"/>
			<Label x:Name="LNSsubheader" Content="Change Liberty's splash screen and runtime settings." FontSize="11" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,-10,0,0" Height="25"/>
			
			<Label x:Name="LNSprt1Header" Content="Splash settings;" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,10,0,0" Height="25"/>
			
			<CheckBox x:Name="LNSdisplaySplash" Content="Display the splash screen on startup" Margin="10,2,0,0" Height="16" />
			<Slider x:Name="LNSsplashTime" FontSize="10" FontWeight="SemiBold" Margin="10,6,0,0" HorizontalAlignment="Left" Width="110" Minimum="1" SmallChange="1" Value="5" ValueChanged="LNSsplashTime_ValueChanged"/>
			<Label x:Name="LNSsplashTimelbl" Content="Display Splash for: {0}" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="120,-24,0,0" Height="25"/>
			
			<Label x:Name="LNSprt2Header" Content="Post-runtime settings;" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,15,0,0" Height="25"/>
			
			<CheckBox x:Name="LNSenableEggs" Content="Enable easter eggs" Margin="10,5,0,0" Height="16" />
			<CheckBox x:Name="LNSnoWarnings" Content="Don't show warning dialogs for unsafe actions" Margin="10,5,0,0" />
		</StackPanel>
		
		<StackPanel x:Name="taglistSettings" Margin="183,40,-18,40" d:IsHidden="True">
			<Label x:Name="TLTheader" Content="Change taglist settings" FontSize="18" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Height="34"/>
			<Label x:Name="TLTsubheader" Content="Change options related to updating and reading taglists." FontSize="11" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,-10,0,0" Height="25"/>
			
			<Label x:Name="TLTprt1Header" Content="Taglist updating;" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,10,0,0" Height="25"/>
			<CheckBox x:Name="TLTdlLatestTaglst" Content="Download the latest taglist from the internet" Margin="10,2,0,0" Height="16"/>
			<CheckBox x:Name="TLTtaglstNoMem" Content="Save taglist to temporary directory, not read from memory. " Margin="10,5,0,0" Visibility="Collapsed"/>
			
			<Label x:Name="TLTprt2Header" Content="External taglist reading;" FontSize="11.5" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,10,0,0" Height="25"/>
			<CheckBox x:Name="TLTExtAscTaglst" Content="Import taglists from Ascension" Margin="10,2,0,0" Checked="TLTExtAscTaglst_Checked" Unchecked="TLTExtAscTaglst_Unchecked" Height="16" />
			
			<TextBox Name="TLTAsvTagLstDirec" Margin="10,9,150,0" Height="22"/>

            <Button x:Name="btnfindTaglist" Content="Browse" Style="{DynamicResource MetroPrimaryButton}" Width="71" Margin="330,-28,0,0" HorizontalAlignment="Left" Click="btnfindTaglist_Click"/>
        </StackPanel>

        <StackPanel x:Name="appAbout" Margin="183,40,-18,40" Visibility="Visible">
            <Label x:Name="AAheader" Content="About this build" FontSize="18" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Height="34"/>
            <Label x:Name="AAsubheader" Content="Information about this build and external dependencies" FontSize="11" FontWeight="SemiBold" Foreground="{DynamicResource AccentTextDark}" Margin="0,-10,0,0" Height="25"/>
            <TextBlock x:Name="appBuildData"  FontSize="11.0" FontWeight="Thin" Foreground="{DynamicResource AccentTextDark}" Margin="5,0,0,0"><Run Text="Build version: {0}"/><LineBreak/><Run Text="Build date: {1}"/></TextBlock>
            <TabControl Height="184" Margin="0,8,48,0" Style="{DynamicResource MetroTabControl}">
            	<TabItem Header="CHANGELOG" Style="{DynamicResource MetroTabItem}">
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            			<ScrollViewer Margin="0" ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Auto">
                            <TextBlock FontWeight="Thin" ScrollViewer.VerticalScrollBarVisibility="Disabled"  ScrollViewer.CanContentScroll="True" Margin="5,0,0,0" FontSize="11.667" Foreground="{DynamicResource AccentTextDark}"><Run FontWeight="Bold" Text="-Minor Release(3.4.3.0)"/><LineBreak/><Run FontWeight="Bold" Text=" -Added"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] A dialog which gives further instructions when attempting to open a &quot;Halo 4 Data&quot; file"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] Added a short note to the weapon editor stating that dropping your weapons will cap their ammo"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Edit the world's gravity"/><LineBreak/><Run FontWeight="Bold" Text=" "/><Run FontWeight="Normal" Text=" -[Reach] Fine invincibility controls in the object editor"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Edit object velocity"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Change the teams of AI bipeds and vehicles"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Enable/disable fall damage on the biped editor screen"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Make AIs deaf and/or blind in the object editor"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Force vehicles to be enterable (note, &quot;enterable&quot; does not always mean &quot;drivable&quot;)"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] &quot;Quick Move&quot; button in the object editor to quickly move an object to another object's position"/><LineBreak/><Run FontWeight="Bold" Text=" -Fixed"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] Hopefully actually fixed the reset/invincibility issues now"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] Fixed vehicle invincibility"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Changing an object's position or velocity now wakes its physics so that it doesn't glitch up"/><LineBreak/><Run FontWeight="Normal" Text="  -Edited the &quot;game not supported&quot; dialog to list Halo 4 as a supported game"/><LineBreak/><Run FontWeight="Normal" Text=" "/><Run FontWeight="Bold" Text="-Changed"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Invincibility now allows you to pass through kill volumes and makes you immune to EMP effects"/><LineBreak/><Run FontWeight="Normal" Text=" "/><Run FontWeight="Bold" Text="-Removed"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] Removed the &quot;max ammo to all weapons&quot; checkbox because it isn't possible to do anymore"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Removed the object rotation textboxes because they were useless and took up space"/><LineBreak/><Run FontWeight="Normal"/><LineBreak/><Run FontWeight="Bold" Text="-Bugfix Release(3.4.0.1)"/><LineBreak/><Run FontWeight="Bold" Text=" -Fixed"/><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-[H4] Fixed the save verification screen showing incorrect mission and difficulty information for some saves"/><LineBreak/><Run FontWeight="Normal" Text="  -[H4] Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly"/><LineBreak/><Run FontWeight="Normal" Text="  -[H3] Fixed crashes that occurred when trying to load player information"/><LineBreak/><Run FontWeight="Normal" Text="  -Proper exception dialogs will now show in place of crashes"/><LineBreak/><Run FontWeight="Bold"/><LineBreak/><Run FontWeight="Bold" Text="-Major Release(3.4.0.0)"/><LineBreak/><Run FontWeight="Bold" Text=" -Added"/><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-Halo 4 support (invincibility, ammo editing)"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] A warning dialog now shows up when you first attempt to swap a weapon"/><LineBreak/><Run FontWeight="Normal" Text=" "/><Run FontWeight="Bold" Text="-Fixed"/><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-A few minor bugs"/><LineBreak/><Run FontWeight="Bold"/><LineBreak/><Run FontWeight="Bold" Text="-Bugfix Release(3.2.1.1)"/><LineBreak/><Run FontWeight="Bold" Text=" -Fixed"/><LineBreak/><Run FontWeight="Bold" Text="   "/><Run FontWeight="Normal" Text="-[H3] Fixed a bug where the difficulty was displayed incorrectly"/><LineBreak/><Run FontWeight="Normal"/><LineBreak/><Run FontWeight="Bold" Text="-Service Release(3.2.1.0)"/><LineBreak/><Run FontWeight="Bold" Text=" -Added"/><LineBreak/><Run FontWeight="Bold" Text="  -"/><Run FontWeight="Normal" Text="Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by &quot;Xbox Chaos, Open Source Developer,&quot; your copy of Liberty may have been altered in some (possibly malicious) way."/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Mass biped max health and shield changer"/><LineBreak/><Span FontWeight="Bold"><Run Text=" -Fixed"/></Span><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-[H3/ODST] Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2)"/><LineBreak/><Run FontWeight="Normal" Text="  -[Reach] Made some tag names clearer and more consistent between maps"/><LineBreak/><Run FontWeight="Normal" Text=" -"/><Run FontWeight="Bold" Text="Changed"/><LineBreak/><Run FontWeight="Normal" Text="  -Minor UI tweaks"/><LineBreak/><Span FontWeight="Bold" Language="en-us"><Run/></Span><LineBreak/><Run FontWeight="Bold" Text="-Bugfix Release(3.2.0.2) (reverted by 3.2.0.3)"/><LineBreak/><Span FontWeight="Bold" Language="en-us"><Run Text=" -Fixed"/></Span><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-[ODST] Fixed a bug with strange behavior when enabling invincibility"/><LineBreak/><LineBreak/><Span FontWeight="Bold" Language="en-us"><Run Text="-Bugfix Release(3.2.0.1)"/></Span><LineBreak/><Span FontWeight="Bold" Language="en-us"><Run Text=" -Fixed"/></Span><LineBreak/><Run FontWeight="Bold" Text="  "/><Run FontWeight="Normal" Text="-[Reach] Fixed a bug where the object editor did not work on non-English operating systems"/><LineBreak/><Run FontWeight="Normal"/><LineBreak/><Span FontWeight="Bold" Language="en-us"><Run Text="-Major Release(3.2.0.0)"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span FontWeight="Bold" Language="en-us"><Run Text=" -Added"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span FontWeight="Bold" Language="en-us"><Run Text="  "/></Span><Span Language="en-us"><Run Text="-Halo 3 support (invincibility, ammo editing)"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Halo 3: ODST support (invincibility, ammo editing)"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -The file transfer page now shows its progress in the Windows 7 taskbar"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -&quot;About this build&quot; settings page"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Change what an object is carrying"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Change which node a carried object is attached to"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Object node viewer and exporter"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Change which weapons you are carrying from the object editor"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Edit the weapon controller of vehicles and turrets"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -An error dialog will now show if a taglist fails to load"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span FontWeight="Bold" Language="en-us"><Run Text=" -Fixed"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Fixed issues with some Ascension taglists not loading (see issue #985)"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Fixed bugs with turret replacement"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Fixed issues with some UI controls not updating after a theme change"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] You can now edit plasma weapon ammo"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] You can now edit target locator ammo"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Fixed a bug where the object editor didn't properly determine a weapon's carrier in certain situations"/></Span><LineBreak/><Span Language="en-us"><Run Text="  -[Reach] Fixed a bug where carried weapons were sometimes read in the wrong order"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Other bugs"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text=" "/></Span><Span FontWeight="Bold" Language="en-us"><Run Text="-Changed"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span FontWeight="Bold" Language="en-us"><Run Text="  -"/></Span><Span Language="en-us"><Run Text="Large taglists now load much more quickly"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Most weapons, projectiles, bipeds, and equipment now have names"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span FontWeight="Bold" Language="en-us"><Run Text="  -"/></Span><Span Language="en-us"><Run Text="[Reach] &quot;Advanced&quot; tab in the object editor changed to &quot;Health&quot;"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Themes change in realtime when selected in the settings"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Minor UI adjustments in various places"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Saves now load in the background to prevent the program from freezing"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -[Reach] Redesigned mass object mover"/></Span><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><LineBreak/></Span><Span Language="en-us"><Run Text="  -Other minor changes"/></Span><LineBreak/><Run FontWeight="Normal" Text=" "/><Run FontWeight="Bold" Text="-Removed"/><LineBreak/><Span FontSize="10.6666666666667" FontFamily="Segoe UI" Language="en-us"><Run Text="  -Object name guessing (now useless because of the huge taglist update)"/></Span></TextBlock>
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            	<TabItem Header="DEPENDENCIES" Style="{DynamicResource MetroTabItem}">
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